Blizzard Entertainment, Inc. is an American video game developer and publisher founded in February 1991 under the name Silicon & Synapse by three graduates of UCLA, Michael Morhaime, Allen Adham and Frank Pearce. Based in Irvine, California, the company originally concentrated primarily on the creation of game ports for other studios before beginning development of their own software in 1993 with the development of games like Rock N' Roll Racing and The Lost Vikings. In 1994 the company became Blizzard Entertainment Inc before being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard shipped their breakthrough hit Warcraft: Orcs and Humans. Blizzard went on to create several successful PC games, including the Warcraft, Starcraft and Diablo series, and the MMORPG World of Warcraft.
On July 9, 2008, Activision officially merged with Vivendi Games, culminating in the inclusion of the Blizzard brand name in the title of the resulting holding company, though Blizzard Entertainment remains a separate entity with independent management. Blizzard Entertainment offers events to meet players and to announce games: the BlizzCon in California, United States, and the Blizzard Worldwide Invitational in other countries.
Currently, Blizzard has three main franchises in the gaming industry: Warcraft, Diablo, and StarCraft.
Notable unreleased titles include Warcraft Adventures: Lord of the Clans, which was cancelled on May 22, 1998, Shattered Nations, and StarCraft: Ghost, which was "indefinitely postponed" on March 24, 2006 after being in development hell for much of its lifespan, and whose current status is in question. The company also has a history of declining to set release dates, choosing to instead take as much time as needed, generally saying a given product is "done when it's done." 
Pax Imperia II was originally announced as a title to be published by Blizzard. Blizzard eventually dropped Pax Imperia II, though, when it decided it might be in conflict with their other space strategy project, today known as StarCraft. THQ eventually contracted with Heliotrope and released the game in 1997 as Pax Imperia: Eminent Domain.
Blizzard Entertainment has announced that they will be producing a Warcraft live-action movie. The movie will be released by Legendary Pictures. They have recently announced that director Sam Raimi has agreed to direct the upcoming movie.
On July 6, 2010 Blizzard announced that they were changing the way their forums worked to require that users identify themselves with their real name. The reaction from the community has been overwhelmingly negative with multiple game magazines calling the change "foolhardy" and an "Epic Fail". It has also resulted in the largest user response ever on the Blizzard forums. This included personal details of a Blizzard employee who gave his real name "to show it wasn't a big deal". Shortly after revealing his real name, personal information was posted including his phone number, picture, age, home address, family members' name/age/photos and prior convictions. 
Some technology media outlets have suggested Real ID is a good idea and will benefit both Battle.net and the Blizzard community. But others are worried that Blizzard is opening their fans up to real-life dangers such as stalking, sexual predators, and employment issues, since a simple Google search by your employer will reveal your online activities. There is also concern that this will lead to real-life harassment of women and trans-gender gamers who are already harassed quite often in-game. 
Blizzard initially responded to some of the concerns by saying that the changes would not be retroactive to previous posts, that parents could set up the system so that minors cannot post, and that posting to the forums is optional. However due to the huge negative response, Blizzard President Michael Morhaime issued a statement rescinding the plan to use real names on Blizzard's forums for the time being. 

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